United Front Gaming http://unitedfrontgaming.com The Switch is the Fastest Selling Console in the US! <p>Written By: Kenneth Seward Jr.<br />Date: 01/05/2018<br /><br />Nintendo recently announced that their latest console, the Nintendo Switch, is the fastest selling home video game system of all time in the U.S. As of March 3rd, 2017, the system has sold more than 4.8 million units. That&rsquo;s the highest total for the first 10 months of any other console&hellip;</p> <p>We knew the Switch was going to outperform the Wii U (it sold 13.6 million worldwide&hellip;over the course of five years) but not that it would out sell the Wii; it held the previous record of 4 million. I&rsquo;d imagine this had to do with the games &ndash; namely The Legend of Zelda: Breath of the Wild, Super Mario Odyssey and Mario Kart 8 Deluxe &ndash; as well as the unique portability features.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/nintendo-switch-screen.jpg" alt="nintendo-switch-screen" /></p> <p><em>&ldquo;Fans across the country have experienced the joy of playing their favorite games at home or on the go,&rdquo;</em> said Reggie Fils-Aime, Nintendo of America&rsquo;s President and COO. <em>&ldquo;Now that many more people have received Nintendo Switch systems for the holidays, we look forward to bringing them fun new surprises in 2018 and beyond.&rdquo;</em><br /><br />Nintendo is promising more exclusive titles, third party support and surprises for 2018. I&rsquo;m personally waiting to hear about Super Smash Bros. being ported to the Switch. You know it&rsquo;s coming&hellip;<br /><br /><br /></p> /nintendo/post/the-switch-is-the-fastest-selling-console-in-the-us Fri, 5 Jan 2018 12:00:00 Breath of the Wild Won GOTY; Nintendo Revealed Bayonetta 3! <p>Written By: Kenneth Seward Jr.<br />Date: 12/08/2017<br /><br />Nintendo received a decent number of honors during the Game Awards last night. They even took home the coveted Game of the Year award for The Legend of Zelda: Breath of the Wild (a first for the company). While being recognized by the gaming industry is always a plus, the love shown for their titles wasn&rsquo;t the only reason Nintendo had a great night. <br /><br />I mean, we all knew that the second Breath of the Wild DLC pack was coming before the end of the year. I don&rsquo;t think many expected it to be reveal last night, much less that it would be available right then and there&hellip;well, a few hours later. Called The Champions&rsquo; Ballad, this new pack offers players a new story based adventure. It&rsquo;ll dive into the background of the game&rsquo;s four champions, supply a new dungeon to explore and grant access to nine new armor items for players to find.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/the-legend-of-zelda-botw-dlc-screen-3.jpg" alt="the-legend-of-zelda-botw-dlc-screen-3" /><br /><br />It&rsquo;s also feature a new mode of transportation. Namely a motorcycle called Master Cycle Zero (to which some believe it to be the prototype of the Master Cycle seen in Mario Kart 8). The Champions&rsquo; Ballad can only be purchased as a part of the Expansion Pass; whether you were interested in the Trial of the Sword pack or not, you&rsquo;ll still have to drop $19.99 to play the second one. Thankfully, they both are/seem to be worth the money. <br /><br />The real surprise from Nintendo came by way of Bayonetta. Not only are they porting Bayonetta 1 and 2 in a handy dandy bundle (dropping next Feb.), but also teased Bayonetta 3. PlatinumGames is developing it exclusively for the Nintendo Switch &ndash; I&rsquo;m assuming it&rsquo;s coming sometime after E3 next year. With no gameplay shown (it&rsquo;s currently in development), Nintendo will probably wait to show it off during a Direct Video in June. <br /><br /><iframe src="https://www.youtube.com/embed/Ti-i40Ez6KY" width="854" height="480"></iframe><br /><br />Nintendo has had a momentous year. It makes sense for them to end it on a high note. Here&rsquo;s hoping we see a repeat in 2018! &nbsp;<br /><br /></p> /nintendo/post/breath-of-the-wild-won-goty--nintendo-revealed-bayonetta-3- Fri, 8 Dec 2017 12:00:00 Angry Mob Announces Brawlout's Switch Release Date! <p>Written By: Kenneth Seward Jr.<br />Date: 12/08/2017<br /><br />Angry Mob Games finally announced the release date for the Nintendo Switch version of Brawlout &ndash; the popular party fighter currently available on Steam. Dropping December 19th, gamers will be able to punch other gamers off of platforms in a few weeks!<br /><br />To celebrate this announcement, Angry Mob also revealed a new character in Juan Aguacate. Most will recognize him from the hit indie title Guacamelee (developed by Drinkbox Studios). Just like the last addition, Hyper Light Drifter, most of Jaun&rsquo;s signature moves are on display; this includes his Rooster uppercut and Frog Slam. <br /><br /><iframe src="https://www.youtube.com/embed/7WoYXMvCOhA" width="854" height="480"></iframe><br /><br />Brawlout will hopefully be a terrific addition to the Switch&rsquo;s library of games &ndash; I&rsquo;ve personally <a class="external" href="http://www.unitedfrontgaming.com/post/3802/ufg-goes-hands-on-with-brawlout">enjoyed my time</a> playing it on Steam. Be sure to check back here as we continue to cover this title. &nbsp;<br /><br /></p> /nintendo/post/angry-mob-announces-brawlouts-switch-release-date- Fri, 8 Dec 2017 12:00:00 88 Heroes: 98 Heroes Edition <p>Reviewed By: Ricardo Benitez<br />System: Switch (Also on PS4, Xbox One, PC) <br />Genre: Action Platformer<br />Rated: E10+<br />Players: 1 <br />Cost: $29.95<br />Release Date: 10/12/2017<br />Publisher: Rising Star Games<br />Developer: Bitmap Bureau<br /><br />Comedy is subjective; somethings are funny to some people while other things aren't. 88 Heroes: 98 Heroes Edition tries to be funny. Unfortunately, it&rsquo;s humor wasn&rsquo;t what had me in tears&hellip;<br /><br />To be fair, I admittedly did chuckle a handful of times. That said, the frustrating levels and challenging game design is what inspired the tears&hellip;metaphorically speaking. The difficulty partly stims from the game&rsquo;s narrative &ndash; the evil Dr. H8 has armed 88 thermo-nuclear warheads in a bid to hold the world hostage. If he doesn&rsquo;t get 88 octillion dollars within 88 minutes he&rsquo;ll destroy the Earth. In order to stop him, players will need to complete 88 levels in under 88 seconds (per level) within that 88-minute time limit.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/88-heroes-98-heroes-edition-screen-3.jpg" alt="88-heroes-98-heroes-edition-screen-3" /><br /><br />The level progression is the same throughout the game, in the sense that Level One will always be Level One. What changes is your controllable character. Each level has you control a randomized hero, ranging from lightsaber touting fish (Custard Trout) to a machinegun wielding muscle bound killing machine (Commandude). Some of the heroes are amazing, where a decent number of useful powers and abilities. Others like &ldquo;What?&rdquo;, who offers tips in a manner akin to Clippy from Microsoft Word, aren&rsquo;t great options. I mean, I appreciate the help, but c'mon. I really just want to get through the level before time expires! <br /><br />Part of the fun is getting to play a hero you haven't seen before and figuring out their trick. If the guy/gal/thing literally has no trick (Mr. Average, I'm looking at you) then the fun comes from seeing if you can still circumnavigate the level. At least, that&rsquo;s the idea. The game controls well enough and every hero has a slightly different feel to them. My problem with this is that levels are a collection of traps and enemies, with one touch meaning the of death of your randomized hero. And I don&rsquo;t mean death as in you going back to a checkpoint. I mean death as in, they&rsquo;re replaced with one of the remaining heroes. This set up can lead to frustration as there isn&rsquo;t enough time to truly get know how a character works. This is true whether you&rsquo;re trying to figure out how to best use a weird hero or if you&rsquo;re enjoying yourself with a &ldquo;good one&rdquo; &ndash; unless you&rsquo;re lucky, your time with them will always feel short-lived. To be fair, you can collect coins to revive fallen heroes. This is good news if one of the better one&rsquo;s kicks the bucket early. I&rsquo;d also have to champion the game&rsquo;s save feature, because having to start over from the beginning can be infuriating.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/88-heroes-98-heroes-edition-screen.jpg" alt="88-heroes-98-heroes-edition-screen" /><br /><br />88 Heroes&rsquo; HUD presents another annoyance. The action is viewed through a CCTV screen with Dr. H8 and his minions looking on while making snide remarks. Sometimes the action in the foreground obstructs your view of what&rsquo;s going on, making it that much easier to die. This flawed design makes things feel more unfair than usual. Seriously, having a screen blocking animation for a game like this isn&rsquo;t wise as it&rsquo;ll only lead to more frustration. <br /><br />There are four themes to the 88 levels, but all feel the same. All of the obstacles are introduced in the first ten levels or so. The graphics and sound, however, are lovingly created with the 90s gamer in mind. The music isn't exactly memorable, but some of the characters definitely are. Anyone who's played any 8-bit or 16-bit games will feel right at home and perhaps be a bit nostalgic for the simplicity of older titles. There are a few modes to choose from once you beat the default "88 Mode". You have "The Magnificent 8," which allows you to choose a team of eight heroes, and "Solo," which is a one hero one life and die mode. A Training mode is also included, allowing you to practice with any hero you have already unlocked. Helpful but not exactly what I am looking for in a side scrolling platformer.<br /><br />88 Heroes: 98 Heroes Edition is perfect for the Switch. Not only does it feature all of the previously released DLC (bringing the hero count up to the title&rsquo;s 98) including the recently released H8 Mode Activate pack with its hardcore levels, it also excels from being mobile. A quick game here and there while waiting in line at the bank or in a restaurant waiting for your food is where it shines. You can quickly pick up your Switch, load up the game, crank out a few levels, and put it down for the next time you have a bit of free time. Plus, you can&rsquo;t get too frustrated if your sessions are brief. Beyond that though, I feel like 88 Heroes has a ton of potential. The gimmick is interesting for sure, but it could have been implemented in a way that was little more engrossing. Instead of being addictive, it can easily be tossed aside (like when a hero dies) for something more stimulating.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/88-heroes-98-heroes-edition-screen-2.jpg" alt="88-heroes-98-heroes-edition-screen-2" /><br /><br />All that being said, I mostly enjoyed my time with 88 Heroes. It won&rsquo;t hold your attention like some of the other retro-styled games coming to the Switch, but it is worth booting up&hellip;whenever the mood arises. <br /><br />Gameplay: 7<br />Strong control mechanics. Every hero feels distinctly different. One touch deaths get long in the tooth after a while. <br /><br />Graphics: 8<br />Aside from the generic tile sets for objects and backgrounds, the heroes look distinct and different. Foreground characters and animations are great when they aren&rsquo;t blocking the screen.<br /><br />Sound: 8<br />Sound bites from Dr. H8 and the heroes made me chuckle. The repetitive jokes did get old after a while though.<br /><br />Replay Value: 7<br />As a glutton for punishment, I definitely see myself going through 8 hero mode and maybe even a couple run-throughs on Solo, but most others will probably put it down after beating the main game.</p> <p>Final Score:<br /><br />7.5<br /><br /></p> /nintendo/post/88-heroes:-98-heroes-edition Sat, 21 Oct 2017 12:00:00 Nintendo's Direct Video Showcases New Switch/3DS Titles! <p>Written By: Kenneth Seward Jr.<br />Date: 09/14/2017<br /><br />Nintendo recently shared a new Direct Video featuring upcoming titles for the Switch and 3DS. What was really great about the video (outside of the normal Nintendo fare) was that certain third party titles finally got release dates. For instance, The Elder Scrolls V: Skyrim is no longer floating a &ldquo;holiday&rdquo; release as Nintendo confirmed that it&rsquo;ll launch on November 17th. <br /><br /><em>Like always, we&rsquo;re only hitting the highlights. Feel free to check out the direct video for yourself below: </em><br /><br /><iframe src="https://www.youtube.com/embed/ztMGTTAjsAQ" width="854" height="480"></iframe><br /><br />A ton of third party titles, both old and new, are coming to the Switch; Doom and Wolfenstein II: The New Colossus&rsquo; announcement illustrates this perfectly. What&rsquo;s great though is that these titles won&rsquo;t be watered down versions. Outside of a noticeable dip in graphic quality, gamers will be able to experience each game in full. The same goes with Rockstar&rsquo;s L.A. Noire (which actually looks better than the original), 2K&rsquo;s WWE 2K18, and Square Enix&rsquo;s Dragon Quest Builders. Even better: gamers aren&rsquo;t tethered to their TV, making these experiences portable.&nbsp; Even for older titles, that&rsquo;s a pretty cool feature. Xenoblade Chronicles 2 on the go&hellip;yes please!<br /><br />The 3DS got a lot of love too. ATLUS is bringing over a few RPGs, Kirby is getting a battle royal game, and the Ace Attorney returns in Apollo Justice. Minecraft: New Nintendo 3DS Edition was made available on the eShop. Pokemon Ultra Sun/Moon...basically, there&rsquo;s still good reason to hold on to this device (as if we&rsquo;d ever sell ours). &nbsp;<br /><br /><em>&ldquo;Momentum for Nintendo Switch is in full swing, and Nintendo 3DS continues its stellar run with a series of triple-A releases,&rdquo;</em> said Doug Bowser, Nintendo of America&rsquo;s Senior Vice President of Sales and Marketing. <em>&ldquo;Between all the first-party, third-party and indie games coming to both systems, this is one of the most diverse lineups we&rsquo;ve had in years. It&rsquo;s a great time to be a Nintendo fan.&rdquo; </em><br /><br />More than 40 games will be hitting Nintendo&rsquo;s systems in the coming months. Be sure to check back here as we continue to cover these titles. <br /><br /></p> /nintendo/post/nintendos-direct-video-showcases-new-switch-3ds-titles- Thu, 14 Sep 2017 12:00:00 Nintendo Increases SNES Classic Inventory; Brings Back NES Classic! <p>Written By: Kenneth Seward Jr.<br />Date: 09/12/2017<br /><br />Nintendo has finally heard the call. That loud thunderous, unified voice from gamers clamoring for more of classic content. Whether it be releasing a new Metroid game on 3DS or increasing their inventory of SNES Classic systems&hellip;actually, it&rsquo;s mostly the just the latter&hellip;<br /><br />Nintendo announced today that they&rsquo;ll be shipping the SNES Classic well into 2018. Originally, the plan was to cease shipments at the end of this year like they did with the NES Classic; a move that would&rsquo;ve resulted in more angry consumers. Given the crazy demand, it made sense to produce more units. I mean, it&rsquo;s not they are releasing another console anytime soon. And I pretty sure that making a few more wouldn&rsquo;t hurt Nintendo financially. They&rsquo;re going to sell out.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/snes_mini-screen-2.jpg" alt="snes_mini-screen-2" /><br /><br />Speaking of selling out, Nintendo is also bringing back the NES Classic Edition console. They haven&rsquo;t announced an exact date just yet &ndash; I&rsquo;m hoping they&rsquo;ll reveal that info during tomorrow&rsquo;s Direct Video &ndash; only that it&rsquo;ll be available next summer. Fans who missed their chance to purchase this highly sought item will have another chance. Here&rsquo;s hoping for no pre-ordering issues or customers fighting in the aisles of Walmart. You know who you are&hellip; &nbsp;<br /><br /></p> /nintendo/post/nintendo-increases-snes-classic-inventory--brings-back-nes-classic- Tue, 12 Sep 2017 12:00:00 Sonic Mania <p>Reviewed By: Ricardo Benitez<br />System: Switch (Also on Xbox One, PS4, PC)<br />Genre: Platformer<br />Rated: E<br />Players: 1-2<br />Cost: $19.99<br />Release Date: 08/15/2017<br />Publisher: SEGA<br />Developers: Christian Whitehead, Headcannon, PagodaWest Games and Sonic Team<br />&nbsp;<br />As I loaded up the freshly downloaded Sonic Mania on my Nintendo Switch, I was greeted with Sonic dashing across the screen and the classic 16-bit "SEGA" logo/chorus blaring on my television. At that point, I knew then I had come home. Who knew this was what I was missing in my life &ndash; a direct sequel to 1994's Sonic &amp; Knuckles made by the fans, for the fans? <br /><br /><strong>Side note:</strong> <em>I didn't own a Genesis growing up. I bought into the Nintendo bandwagon and was denied a regular daily avenue of Sonic. I did have plenty of friends that had Sonic, though. I&rsquo;ve also purchased my fair share of Sonic games over the years into adulthood, including the excellent (Sonic Generations) and not so good (Sonic 4: Episode 1). That said, my &ldquo;late to the game&rdquo; nostalgia still allotted me a kid like excitement when we got our Sonic Mania review code.</em></p> <p>&nbsp;<img src="http://s3.amazonaws.com/unitedfrontgaming/files/sonic-mania-screen-4.jpg" alt="sonic-mania-screen-4" /><br />&nbsp;<br />Sonic Mania is not a reboot, nor is it a remake. Nostalgia is a huge factor though; it feels like the Sonic you remember but there are noticeable differences. First, the sense of speed is absolutely apparent, with Sonic Mania pushing 60FPS consistently. With Sonic, Tails, and Knuckles pressing the envelope of the 2D sound barrier, our heroes have never seemed speedier. The graphics are undeniably 16-bit visually, but more Sega Saturn in practice. Sonic Mania feels like the next step to Sonic CD &ndash; what Sonic 1, 2, and 3 would have been if they were ever released on that system. The sound effects are undeniably Sonic-esque, and although the music takes liberty with whether or not it belongs in the 16-bit era (it doesn't), it still feels like it absolutely belongs. Basically, it&rsquo;s what Sonic 4 should have been. <br />&nbsp;<br />While it&rsquo;s seemingly the sequel we&rsquo;ve always wanted, I can understand why someone would think Sonic Mania was a remake. Classic zones from a plethora of Sonic games have been recreated with slightly different layouts/secret passages. The Blue Sphere levels from Sonic 3 make a comeback allowing you to earn medals. As you earn more medals, you unlock different modes, including sound test and debug modes. The Sonic CD levels, where you chase a UFO for those sweet, sweet Chaos Emeralds are back as well. I haven't collected all of them yet, but I have a feeling Super Sonic is in my future very soon. Accompanying the past levels are all new zones and boss fights that are expertly made &ndash; they seem to fit in with the rest even though they&rsquo;re completely new. Most of what&rsquo;s here (new stages or classic remakes) is great, offering an entertaining thrill ride for Sonic fans&hellip;</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/sonic-mania-screen-3.jpg" alt="sonic-mania-screen-3" /><br /><br />&hellip;yeah, so the horrendous water sections are bad, which for better or for worse, shows the lack of precise platforming that these games were notoriously known for. This wasn&rsquo;t an issue for the other zones where for the most part, speeding through a level was only impeded by enemies, spikes and pitfalls. It was when I started playing the water zones that I yelled at my screen, almost twisting my controller in frustration whenever I heard the heart-stopping sound of my rings being spilled all over the ground. Only after hearing that sound many times did I realized that I was in familiar territory; that I haven't felt this sudden rush of wistfulness and regret since Mega Man 9 and 10 were released years ago. Funny enough, this was when I fully embraced Sonic Mania as my new favorite 2D platformer!<br />&nbsp;<br />The replay value is stellar. I have yet to even scratch the surface of what each level has to offer. With the inclusion of the familiar co-op mode, as well as competitive mode and time trials, I see myself sharing my second Joy-Con with friends and family who grew up loving the genre as much as I do. In co-op, as long as you selected the default Sonic and Tails mode, whoever has a second controller can just take control and teamwork ensues. The competitive mode, with its horrible squashed horizontal split-screen of old, is a heck of a lot of fun. I&rsquo;ll be sending most of my waking hours in the Time Trails mode as I attempt to find the quickest route through each level. Good times!</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/sonic-mania-screen-2.jpg" alt="sonic-mania-screen-2" /><br />&nbsp;<br />It&rsquo;s true. Sonic Mania is great. That is, if you enjoyed it back in the day. If you didn't like Sonic the Hedgehog to the point where you steered away from the series, you might want to look elsewhere. Sonic Mania is a love letter for Sonic fans, by Sonic fans. There was a lot of thought and love poured into this game. It is apparent the developers wanted something they could enjoy playing. They wanted their "perfect" Sonic game. And by George, I think they did it!<br />&nbsp;<br />Gameplay: 9<br />If it looks like Sonic, feels like Sonic, then for better or worse, this is Sonic. Thankfully, that&rsquo;s good news for most of us. That said, when it comes to precise platforming, you will definitely be screaming your head off (stupid water zone).<br />&nbsp;<br />Graphics: 10<br />16-bit Genesis-style perfection. Sure, they took liberties adding things that could not have been possible on the actual Genesis console, but who cares! It still feels and looks like what we remembered this series to be.<br />&nbsp;<br />Sound: 10<br />Incredible music remixes and original soundtracks. I'll be purchasing the LP. Also, the sound effects are exactly what they should be, including that rip-your-hair-out coin-dropping effect.<br />&nbsp;<br />Replay Value: 10<br />These guys packed so much into Sonic Mania. Take your time to explore it all. It is absolutely worth it!<br />&nbsp;<br />Final Score:<br />&nbsp;<br />9.8<br /><br /></p> /nintendo/post/sonic-mania Fri, 25 Aug 2017 12:00:00 A New Splatoon 2 Switch Bundle Drops Next Month! <p>Written By: Kenneth Seward Jr.<br />Date: 08/18/2017<br /><br />Walmart and Nintendo have partnered to release a Splatoon 2 Switch bundle. While I&rsquo;m not found of store exclusives, this seems like it&rsquo;s worth checking out&hellip;<br /><br />The Splatoon 2 bundle comes with new Neon Pink and Neon Green Joy-Con controllers, a carrying case, and of course a download code for Splatoon 2. Gamers will be able to get their hands on this colorful package on September 8th for the suggested retail price of $379.99. There&rsquo;s no deal in the sense of a sale &ndash; you can pick them all up (sans the new Joy-Cons) without buying the bundle for the same price &ndash; but it&rsquo;s nice to get them all together. That said, one has to expect these bundles to be in short supply. You&rsquo;ll have to decide if the bundle is worth being hunted down.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/switch-splatoon-2-bundle-art.jpg" alt="switch-splatoon-2-bundle-art" /><br /><br />Those Neon Joy-Cons look cool though. Nintendo needs to make an official NES/SNES version. I would wait in line for that! <br /><br /></p> /nintendo/post/a-new-splatoon-2-switch-bundle-drops-next-month Fri, 18 Aug 2017 12:00:00 Slime-san <p>Reviewed By: Ricardo Benitez<br />System: Switch (Also on PC)<br />Genre: Platformer<br />Rated: E<br />Players: 1<br />Cost: $11.99<br />Release Date: 08/03/2017<br />Publisher: Headup Games<br />Developer: Fabraz<br />&nbsp;<br />Upon loading up Slime-san, I was pleasantly taken aback by the five-colored retro aesthetic. Though I feel that pixel art is a bit overused in indie titles, I found this game&rsquo;s graphics to be both nostalgic and comforting. The trailers I saw for Slime-san didn&rsquo;t do it justice. The same can be said of the gameplay; I was just expecting another run-of-the-mill twitch platformer with some time trial thrown into the mix. As I delved deeper into the little smiling blob's world (which is literally, the belly of a worm), I found myself rooting for the little guy. Every time the game started to get stale, another new mechanic was thrown into the mix. Little did I know how much love and thought was put into this gem of a game. What I&rsquo;m trying to say is that Slime-san is way more interesting than it initially seems!<br />&nbsp;<br />The title sequence shows a cute pixelated green slime being chased by a monstrous worm. As you press start, the worm engulfs the protagonist and it all begins. Slime-san does an excellent job teaching you the ropes with an ingrained pseudo-tutorial, methodically adding new mechanics every level or two. Each level is single-screened, with an obvious exit to the labyrinth-like layout. Your job (as san) is to platform your way around obstacles Super Meat Boy style until you reach the exit. Take too long and red stomach acid will start to engulf the stage, prompting you to hurry.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/slime-san-screen.jpg" alt="slime-san-screen" /><br /><br />As cute as the game's art style is, the gameplay is brutal. While running for your life you&rsquo;ll burst through walls, morphing through cracks, slow time and more. Thankfully, tight controls and expert design help to keep you alive. This doesn&rsquo;t alleviate all traces of frustration of course. It&rsquo;s just good to know that when you inevitably die, it won&rsquo;t be the game&rsquo;s fault. This is especially true when I consider the boss battles. These well-orchestrated fights are some of the best I&rsquo;ve ever experienced in a platformer &ndash; trust me, that&rsquo;s saying something.&nbsp; &nbsp;<br /><br />Fabraz definitely took a page from the aforementioned &ldquo;meat&rdquo; game but altered the formula enough to make it their own. Everything from the art style to the interactive story is unique-ish. For one, you can go into your hometown and see what your slime family is up. Or you can head to a city within the giant worm where you can change the color palate and your slime outfit, play mini-games, and unlock different slimes with augmented abilities. There&rsquo;s actually a lot to do and see beyond the 800 rooms &ndash; there were 100 levels made out of 400 rooms, which were then combined with 100 new game+ levels and&hellip;essentially, there&rsquo;s a lot of platforming to go around*.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/slime-san-screen-2.jpg" alt="slime-san-screen-2" /><br /><br />I know there are those who aren't fans of this type of game. For $11, which is a fraction of what a lot of Switch games are at the moment in the marketplace, it's definitely worth trying it out anyways. In the beginning, there is heavy platforming that you must get used to, but later on the more puzzling aspects start to show. This is where Slime-san shines the most (besides the great boss battles). The ability to shift gravity, collect items, dashing through obstacles, and more, makes it so hard to put down. Add to that, the music composed by multiple well-known chiptune names puts a finishing touch on a game that is almost perfect. Just keep a tight grip on your Switch. The frustration might just be enough to invoke a quick toss, sending the console towers the closest wall! <br />&nbsp;<br />Gameplay: 10<br />The tightest controls I've put my hands on since Super Meat Boy. You are never out of control/have to deal with floaty jumps or sluggish movements.<br />&nbsp;<br />Graphics: 8<br />Although pixel art seems to be everywhere, Fabraz has done something somewhat different and kept to a 5 color palette. <br />&nbsp;<br />Sound: 10<br />Music is varied and amazing &ndash; the sounds match the art style.<br />&nbsp;<br />Replay Value: 10<br />Just because you've beaten the level doesn't mean you've finished. There are plenty of collectibles to attain. <br />&nbsp;<br />Final Score:<br />&nbsp;<br />9.5<br /><br /><br />*<em>Think 800 rooms isn&rsquo;t enough? Well, fear not! There is a DLC being released called Blackbird's Kraken, which according to Fabraz, will be available at no charge for Nintendo Switch owners!</em><br /><br /><br /></p> /nintendo/post/slime-san Fri, 11 Aug 2017 12:00:00 Brawlout is Coming to the Switch! <p>Written By: Kenneth Seward Jr.<br />Date: 08/09/2017<br /><br />Angry Mob Games recently announced that their party fighting game, Brawlout, is headed to the Nintendo Switch. This is good news for multiple reasons&hellip;</p> <p>One of the reasons is obvious to most Switch owners. We&rsquo;re all waiting for Nintendo to port their latest Smash Bros. title to the system. I mean, with the how well Mario Kart did, it only makes sense right? The second reason this is good news has to do with Brawlout itself. It&rsquo;s actually a <a class="external" href="http://www.unitedfrontgaming.com/post/3802/ufg-goes-hands-on-with-brawlout">good game</a>!</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/brawlout-screen-5.jpg" alt="brawlout-screen-5" /></p> <p>My only concern would be the fact that the game is still in Early Access. And because Nintendo doesn&rsquo;t have an &ldquo;EA&rdquo; like platform/mode of purchase, does that mean the game will land on the Switch in an unfinished state? Given how hard it&rsquo;s been to update third party titles as of late, this could be an issue.<br /><br />Beyond that though, I&rsquo;m happy to see Brawlout on the Switch. The reveal that Hyper Light Drifter is joining the fray adds to my excitement; here&rsquo;s hoping other indie devs will lend their characters to the game. &nbsp;<br /><br /><iframe src="https://www.youtube.com/embed/ecbhxl278ds" width="854" height="480"></iframe><br /><br />Brawlout is coming to the Nintendo Switch this holiday. It&rsquo;ll also land on the Xbox One and PS4 (we assume around the same time). Be sure to check back here as we continue to follow this title! &nbsp;<br /><br /></p> /nintendo/post/brawlout-is-coming-to-the-switch Wed, 9 Aug 2017 12:00:00