United Front Gaming http://unitedfrontgaming.com Divinity: Original Sin II /pc/post/divinity:-original-sin-ii Thu, 14 Sep 2017 12:00:00 Absolver <p>Reviewed By: Kenneth Seward Jr.<br />System: PC (Also on PS4) <br />Genre: Action RPG/Fighting<br />Rated: T<br />Players: 1 (2-Many Online)<br />Cost: $29.99<br />Release Date: 08/29/2017<br />Publisher: Devolver Digital <br />Developer: Sloclap<br /><br />It&rsquo;s crazy how our expectations can impact our experiences. Preconceived notions can even taint a physical product &ndash; a good film or game can seem mediocre if we go in expecting more than what was promised. The inverse happens as well. Which is why it&rsquo;s wise to temper our expectations. Be reasonable as that&rsquo;s the only way to not be let down. Unless of course, we were fed some insincere information from the start&hellip; <br /><br />Say what you want about titles like No Man&rsquo;s Sky. Most are passionately developed by people who love video games. That said, it can be tough to defend them outright given how much is promised up front. This is especially true with Hello Games&rsquo; founder, Sean Murray, as he can be seen on video talking about aspects of No Man&rsquo;s Sky that weren&rsquo;t included in its initial release. While it&rsquo;s true that gamers heaped &ldquo;hype&rdquo; onto the game from the beginning, a lot of the fault hangs over Hello Games&rsquo; collective heads. They helped in ruining what could have been an decent experience for many players. I&rsquo;m afraid that this sort of thing is going to happen with Sloclap&rsquo;s first title, Absolver. Although not on the same scale, mind you &ndash; the confusion here doesn&rsquo;t come from months of speculation, snazzy trailers and bad interviews. At least, not entirely. This is because Sloclap&rsquo;s (and maybe Devolver&rsquo;s) descriptions are vague enough to allow for multiple interpretations, possibly leading to misconceptions about the game.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/absolver-review-screen-2.jpg" alt="absolver-review-screen-2" /><br /><br />Absolver is an online multiplayer combat game set in the fallen Adal Empire.Players will take up a sacred vow to become Absolvers (think Jedi) who are tasked with maintaining stability in the world. Before they can do that though, they&rsquo;ll need to explore a rich and dynamic world as Prospects. PvP and PvE options are highlighted &ndash; players can put their skills to the test against one another or team up to tackle the dungeon mines of Adal in hopes of acquiring rare loot.&nbsp;&nbsp;&nbsp; &nbsp;<br /><br />Sounds good, right? I paraphrased some of the descriptions I saw in press releases, the game&rsquo;s official site, Steam, etcetera. The problem though is that a lot of these &ldquo;details&rdquo; are misleading. Take Adel for instance. This fallen kingdom is made up of four small maps that adjoin at their edges, forming a larger circular area. Some are interesting in design, though all are mostly barren spaces sans the rival Prospects and enemy NPCs. They offer a place to run around in as you complete a lengthy tutorial, but they aren&rsquo;t dynamic environments (only the time of day changes) and they don&rsquo;t provide much in terms of exploration. There&rsquo;s a bullet point for narrative but the plot is nonexistent. And no, the unique &ldquo;stories&rdquo; that happen when you encounter other players don&rsquo;t count. There are also no dungeons to speak of* or special PvE areas where players can work together to get rare loot.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/absolver-review-screen.jpg" alt="absolver-review-screen" /><br /><br />It may seem like I&rsquo;m reading into things. No one specifically said that we&rsquo;d get a lengthy plot or large open world to dive into. At the same time, all of those phrases used to describe the game start to paint a certain picture that just isn&rsquo;t there. It doesn&rsquo;t help that Sloclaps Creative Lead, Pierre Tarno, likened Absolver to Dark Souls in an <a class="external" href="http://fextralife.com/absolver-interview-with-sloclap-details-on-story-pve-pvp-and-more/">interview</a> last year &ndash; aside from running into tough opponents while roaming a mysterious land, there&rsquo;s nothing Dark Souls-ish here. <br /><br />As it turns out, Absolver is an online fighter with some extra baggage. At the start, you&rsquo;ll hunt down special Prospects and mini-bosses throughout Adel. Once defeated, you&rsquo;ll be allowed to fight an Absolver named Risryn. Best her in combat and you&rsquo;ll be promoted to Absolver. After that you can continue running around Adel and fighting the low-level Prospects and random players you bump into. Or you can jump into a competitive PvP mode, complete with matchmaking. This is recommended as Adel holds nothing for Absolvers besides rematches with the boss characters, which are only possible after you&rsquo;ve ranked up online. And&hellip;that&rsquo;s it. No bells and whistles. No grand story. There aren&rsquo;t even any interesting characters worth talking about. Just a giant tutorial that sets up the real game.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/absolver-review-screen-4.jpg" alt="absolver-review-screen-4" /><br /><br />The good news is that Absolver&rsquo;s combat is exceptional in design. It&rsquo;s similar to For Honor in that you have multiple stances that allow for different moves. Attacks flow into one another, moving you in and out of different stances in real time. Certain transitional attacks allow you to skip to a preferred stance, switching up what attacks are performed during combos. Combat decks are layered on top of these stances. As you battle enemies, you&rsquo;ll learn new attacks and abilities, which can be added to a deck/placed according to their corresponding stances. It sounds more confusing than it is. Ultimately though, this system makes it possible to attack and defended with a level of control not often seen in video games. <br /><br />It&rsquo;s possible to jump over a sweep or duck under a punch as it comes. A dodge is realistic in nature and momentum can be used to your advantage. Stamina is a big facture, requiring players to think strategically when it comes to attacking and blocking. Properly timed button presses will allow players to attack longer were as flailing about will cause them to tire, leaving them open to attacks; you can&rsquo;t block if you&rsquo;re out of stamina. This creates a steep divide between button mashers and those who learn the inner workings of combat. Fights between skilled players almost look choreographed.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/absolver-review-screen-5.jpg" alt="absolver-review-screen-5" /><br /><br />The 1v1 bouts can are exhilarating to say the least. It&rsquo;s a shame that I still found myself growing bored with Absolver. I didn&rsquo;t really care about my character with the lack of a compelling story. I mean, Street Fighter doesn&rsquo;t have the greatest plot but the characters have interesting backgrounds/personas. I tried getting into the cosmetic side of things but was met with resistance. Everything you wear contributes to your weight, where lighter items allow for harder hitting attacks for certain classes but less overall protection. So, when utilizing the Stagger style, I had to decide if wearing a cool mask I found is worth forgoing some power. <br /><br />Speaking of styles, there are only four available to learn. You can mix and match learned moves from each one along with secondary options (like combat decks for weapons). It didn&rsquo;t take long to start see repeat moves regardless of who I faced though. The matchmaking is rough. It isn&rsquo;t fun fighting a level 60 player when you&rsquo;re still in your twenties. Even if I could counter all of their moves, the difference in stamina made it hard to compete; it isn&rsquo;t excatly correlated with character rank, but higher leveled players would have made sure to add points to this stat. Higher level players also had way more attack options to customize their decks with. Because you can only learn moves by blocking or countering when in fights, learning new attacks to even the odds is a slow process. To be fair, I was only able to play with other journalists and Youtubers. So, it&rsquo;s possible that the matchmaking will fix itself once more people are playing. That doesn&rsquo;t save you from the people roaming about the different maps though, as anyone can start attacking you while out in the field.&nbsp; &nbsp;</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/absolver-review-screen-3.jpg" alt="absolver-review-screen-3" /><br /><br />I don&rsquo;t think Absolver is a bad game. I just imagined more. And honestly, it seems like Sloclap did too. It feels like there should be more. Maybe I missed something. Some secret NPC that fills in the blanks or an interesting boss that requires multiple players to dispatch. All I know is that I searched just about every inch of Adel. The only viable options after the weak story are the ranked PvP matches and regurgitated boss fights. The fighting is rather entertaining so I&rsquo;m sure many will be pleased with what&rsquo;s here. Personally, I&rsquo;m a bit disappointed. <br /><br />Gameplay: 7<br />The combat is Absolver&rsquo;s saving grace. I&rsquo;m not sure if that&rsquo;s all it needs to be successful though.<br /><br />Graphics: 8<br />I like the clay-like aesthetics. &nbsp;<br /><br />Sound: 7<br />The music is ok at times. Though a lot of the attacks sound weak, like I&rsquo;m punching pillows.<br /><br />Replay Value: 3<br />Some will enjoy the competitive mode. I grew bored rather quickly. <br /><br />Final Score:<br /><br />6.3 &nbsp;<br /><br />*<em>The dungeons are supposed to come post-launch. That was announced before the game released. However, that information hasn&rsquo;t been updated on the game&rsquo;s official site. Reading the descriptions there makes it seem like Absolver would launch with dungeons ready to be explored.&nbsp;&nbsp; </em>&nbsp;<br /><br /></p> /pc/post/absolver Tue, 29 Aug 2017 12:00:00 UFG Goes Hands on With Citadel: Forged with Fire! <p>Written by: Andre Thomas<br />Date: 08/24/2017<br />&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;<br />There are times where I&rsquo;m presented with a title that isn&rsquo;t in my wheelhouse. One that belongs to a new-ish genre or is so niche that I&rsquo;m surprised a developer even considered it. Not just conceptually but stylistically as well, possibly providing a unique spin to some recently popular trend. While it makes sense to start with what works before innovating, a proper level of interest from possible consumers seem to be absent; at lot of what comes across my desk are games that I wouldn&rsquo;t have ever considered playing. As someone who writes about games though, it&rsquo;s my job to evaluate these titles even if they&rsquo;re &ldquo;foreign&rdquo; to me. These aren&rsquo;t the easiest assignments to say the least&hellip;<br /><br />&hellip;at the same time, when your chief editor says Citadel is a cross between Harry Potter and Skyrim, you freaking jump at the chance to experience it!</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/citadel-forged-with-fire-screen-2.jpg" alt="citadel-forged-with-fire-screen-2" /><br /><br />Blue Isle Studios&rsquo; Citadel: Forged with Fire is a survival PvP game &ndash; a massive online sandbox where players scavenge for supplies, craft gear, and fend off a monster or two. What makes it stand out from other titles of this ilk is its theme. No zombies, dinosaurs, or hulking barbarians birthed from the mind of Robert E. Howard. Instead, players will take on the role of an apprentice/mage who&rsquo;s looking to make a name for themselves. Another deviation deals with the actual survival mechanics and how they affect early parts of the game. Players won&rsquo;t have to worry about eating and drinking for instance. This allows them more time to craft magical items (like wands) and learning spells.&nbsp;&nbsp; &nbsp;<br /><br />The emphasis is placed on becoming this grand wizard of sorts. Gather materials are used to build up your power and less about keeping you alive. Well&hellip;keeping you alive in the sense of living from day to day. You will have to fend off enemies from time to time. Pursuing encounters are encouraged even, as certain elements can only be obtained by fighting. Want to make a magical broom and fly all around Ignus? Make sure to hunt down some fairies and steal their dust. This idea of self-improvement over self-preservation permeates the entire experience. One of the main reasons to build a house or fort is to have a place to put things that will be needed to craft better stuff later. Gathering resources is sped up via a spell that magically pulls them from objects in the world. Animals don&rsquo;t provide food but raw materials for better clothes, some imbued with power boosting properties. Everything here is made to make you a better wizard.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/citadel-forged-with-fire-screen-5.jpg" alt="citadel-forged-with-fire-screen-5" /><br /><br />All of this is great by the way. I really enjoyed how most of the game&rsquo;s mechanics help to make you feel powerful. Learning spells in any game is fun. Making your own broom and taming dragons takes this notion to a whole different level. And while some might scoff at the lack of more &ldquo;realistic&rdquo; survivor elements, I found their absence a plus. Citadel felt melds action adventure with survival in a way that hasn&rsquo;t been seen beyond something like The Flame in the Flood or Fortnite (and even then, this game is something else). Of course, that doesn&rsquo;t mean that it doesn&rsquo;t have problems stimming from it being a survival game. Just that it doesn&rsquo;t follow all of the survival genre&rsquo;s rules. &nbsp;<br /><br />Speaking of problems, at this current moment, Citadel: Forged with Fire feels a bit lacking. Most this is due to what&rsquo;s happening behind the scenes &ndash; as an Early Access title, things aren&rsquo;t very stable. Don't get me wrong, spending six hours building a fortress with our Editor-in-Chief was really dope. But the getting a text from him that read "The server just disappeared. All of our stuff is gone&rdquo; hurt in the worse way. Like Will Smith asking James Avery "WHY HE DON'T WANT ME?" on the Fresh Prince show kind of hurt. Not because of some past experience but because of the correlation with time. I felt like time, which is something Will&rsquo;s character and I can&rsquo;t get back, was being wasted.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/citadel-forged-with-fire-screen-3.jpg" alt="citadel-forged-with-fire-screen-3" /><br /><br />Melodramatic point aside, I understand how these things work. Early Access means unfinished. But losing every bit of your progress on top of your fortress (it was awesome) in one moment is frustrating beyond belief. This is made worse by a degradation system that removes unwanted homes/forts. The idea is to prevent connectivity issues that occur thanks to all of the player created structures that haven been abandoned. The problem is that in how fast things degrade. A throne, used to claim ownership of a house, will degrade in ten days&rsquo; time. This happens whether you are playing on that particular server or not. Once the throne is gone, your materials (like the wood used to make the walls) will disappear in a manner of hours. The only way to stop this is to heal or replace your throne. Unfortunately, as of this writing, the healing spell used to keep your throne from degrading doesn&rsquo;t work all the time. And going on vacation or just wanting to take a sort break could mean losing all of your stuff not directly on your avatar&rsquo;s person.&nbsp; &nbsp;<br /><br />Even if these things were patched out, it would still be possible for you to lose your place in the world. Remember, PvP is in full effect. I've seen incredibly constructed mansions that seemed to have taken days to create, burned to ashes by some jerk while the owner was at work in real life. To be fair, there are servers where PvP is discouraged. It would have been nice to have some safe places to build on the normal servers though.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/citadel-forged-with-fire-screen-4.jpg" alt="citadel-forged-with-fire-screen-4" /> &nbsp;<br />After having my fortress was wiped via an update, I decided to just become a monster hunter and train so I could fly a dragon. In retrospect, it was a terrible idea. I had to start over so many times thanks to the being set on fire by a dragon. I later found out that it is tremendously easier to slay a dragon with friends, but when the loot drops the scene turns into something out of Lord of the Flies. You know the person next to you wants those materials so they can finish that armor set they&rsquo;ve been working on. The resulting chaos isn&rsquo;t always entertaining. Still, I have to say that discovering creatures and taming them was easily the highlight of playing Citadel. Without any real objectives besides the one&rsquo;s I set for myself, being powerful enough to permanently tame rare monsters gave me something to strive for. <br /><br />It&rsquo;s fun to be Khaleesi for a day. But riding dragons isn&rsquo;t enough to warrant the time investment. And while I don&rsquo;t think my editor lied to me, I assure you that this isn&rsquo;t Harry Potter meets Skyrim. More like Harry Potter meets a random survival game, which can still be fun at times. It just attention once the bugs and server wipes settled in. I recommend waiting until Citadel starts showing some real progress, which shouldn&rsquo;t be too long given how great Blue Isle has been with their updates. As for me, I&rsquo;ll periodically circle back to see how things are going. What&rsquo;s here is promising after all. Hopefully it&rsquo;ll be great title to come back to! <br /><br /><br /></p> /pc/post/ufg-goes-hands-on-with-citadel:-forged-with-fire Thu, 24 Aug 2017 12:00:00 Citadel: Forged with Fire /pc/post/citadel:-forged-with-fire Thu, 24 Aug 2017 12:00:00 Gigantic <p>Reviewed By: Kenneth Seward Jr.<br />System: PC (Also on Xbox One) <br />Genre: Third Person Shooter<br />Rated: T<br />Players: 2-10 Online<br />Cost: N/A<br />Release Date: 07/20/2017<br />Publisher: Perfect World Ent. <br />Developer: Motiga<br /><br />One can never have too many hero shooters. Now normal shooters are great for engaging campaigns and fun competitive modes, but if we&rsquo;re just looking at the multiplayer side of things, hero shooters typically provide a more engrossing experience. Instead of a nameless figure with an assortment of guns, you get to be an interesting character with a specific role or purpose. This is one of the reasons I enjoy playing Motiga&rsquo;s Gigantic.<br /><br />Gigantic is a free-to-play shooter with an interesting set up. The game pits teams of five against one another in competitive matches with the goal of destroying the opponent&rsquo;s Guardian. These behemoths are way too powerful for the players to defeat independently, instead&nbsp; require they perform different feats to power up their Guardians. Eventually, the fully powered Guardian will attack its rival, incapacitating it so players can damage its core. Provide the right amount of damage and the match is won. &nbsp;</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/gigantic-screen-3.jpg" alt="gigantic-screen-3" /><br /><br />I&rsquo;ve simplified things of course. Motiga wasn&rsquo;t content with just having players kill one another so they added some elements found in MOBAs. While there are no items to buy, Heroes will still level up over the course of a match. There are no specific lanes to hold or parades of minions to assault, but there are contested places on the map and non-player-controlled allies. The goal is to promote strategic play over random chaos; because only one Guardian can be fully powered at a time, certain actions become more or less beneficial to a team as things progress. That&rsquo;s all and great. Unfortunately, 90% of the time is spent killing other players. Despite having multiple ways of cultivating energy for a Guardian, subduing your opponent produces the best outcome. <br /><br />I believe this is due to the balancing of characters and the lack of clearly defined roles. I love how varied the heroes are, from their overall design to individual skill sets. For the life of me though, I can&rsquo;t figure out Gigantic&rsquo;s meta. The game doesn&rsquo;t do a good job explaining what the roles are. Take the Assassin, Tripp. She can quickly dispatch opponents but must flee afterwards or risk dying herself. Makes sense given her character class. Yet, these same hit-and-run tactics are used by Ramsay, a Fighter, due to his low defense. Here we have two different melee based characters who are supposed to excel at a given role. Instead their roles blend together; outside of their moves, there isn&rsquo;t much difference between Tripp and Ramsay. So why not make Ramsay an Assassin or Tripp a Fighter?&nbsp;</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/gigantic-review-screen.jpg" alt="gigantic-review-screen" /> &nbsp;<br /><br />Pakko is an extremely cute Bruiser who is all about controlling the battlefield. When it comes to doing real damage though, he isn&rsquo;t the best choice. This is in opposition to Lord Knossos, a Bruiser who is one of the hardest hitting characters in the game. This makes me feel like Pakko would be better suited as a Tank. Then there&rsquo;s the actual Tanks and their likeness to the Bruisers. My point is that there doesn&rsquo;t seem to be rules that govern how to use each character. This structure of gameplay is good for players who like a particular hero but aren&rsquo;t fond of certain roles. It also leads to disproportionate teams, with players picking similar styled characters. Having three Tanks and two Healers equals an uphill battle. You won&rsquo;t die very quickly but you won&rsquo;t be able to kill the other team either, even if that one healer does decent damage. <br /><br />The team that communicates and works well with one another has the best chance of winning. They&rsquo;ll call out their targets, summon the right pets, and fight to protect their controlled zones. That said, with so many moving parts it can be difficult to sort how well a team is doing. Before you know it, one of the Guardians has enough power to launch an attack. The only real determining factor, again, seems to be the kill count. The good news? Gigantic is still a blast to play. Most of the characters are well designed and I like how their skills work together when attacking or defending. The fast-paced matches are full of explosions with colorful energy blasts and particle effects filling the screen; it&rsquo;s entertaining to say the least.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/gigantic-screen-2.jpg" alt="gigantic-screen-2" /><br /><br />Gigantic is all around charming. And while it won&rsquo;t overtake the likes of Overwatch in popularity, it&rsquo;s certainly worth investing in. <br /><br />Gameplay: 8<br />Gigantic&rsquo;s rambunctious combat is entertaining. I wish the more strategic elements were better emphasized. &nbsp;<br /><br />Graphics: 10<br />With charming characters and vivid colors, the game oozes cartoon. <br /><br />Sound: 8<br />The sound effects and music are decent. <br /><br />Replay Value: 8<br />Gigantic has legs. As long as Motiga continues to update the game, I&rsquo;m sure fans will stick around. <br /><br />Final Score: <br /><br />8.5<br /><br /><br /></p> /pc/post/gigantic Tue, 15 Aug 2017 12:00:00 Aegis Defenders /pc/post/aegis-defenders Mon, 7 Aug 2017 12:00:00 Humble Bundle is Publishing Aegis Defenders! <p>Written By: Kenneth Seward Jr.<br />Date: 08/07/2017<br /><br />Humble Bundle, Inc. has been showcasing multiple games as of late &ndash; we recently wrote about an interesting platformer called <a class="external" href="http://www.unitedfrontgaming.com/blog/post/3868/humble-bundle-brings-a-hat-in-time-to-gamescom-pax">A Hat in Time</a> &ndash; thanks to its &ldquo;Presented by&rdquo; initiative. Each of the five titles are intriguing/worth following. However, some of them caught our eye as soon as they were announced!<br /><br />Aegis Defenders had a bit of a head start if you will. Developed by GUTS Department, Aegis was first introduced to the world via a successful Kickstarter campaign back in 2014. It wowed everyone with its unique platforming and tower defense mechanics. Fast forward to now and the finished game is being published by Humble Bundle.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/aegis-defenders-screen.jpg" alt="aegis-defenders-screen" /><br /><em><br />&ldquo;In a world where control over lost technologies equals power, you play as Ruinhunters Bart and his granddaughter Clu to explore ancient ruins and uncover the one thing that can save their world from the ruthless Empire: a legendary weapon known as Aegis. Bart, a machinist, specializes in building structures. Clu, on the other hand, is a skilled hunter and trapsmith. Together the two must wage war against corrupt beasts and the Empire to save the world, one realm at a time.&rdquo;</em><br /><br /><iframe src="https://www.youtube.com/embed/gVXGeSHjji0" width="854" height="480"></iframe><br /><br />Players will need to switch between Bart, his granddaughter Clu, and other characters as they defend against/battle monsters while searching for the Aegis. If they don&rsquo;t fancy going it alone, they can invite a friend to tackle the campaign cooperatively; the game will feature drop-in/drop-out co-op play.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/aegis-defenders-screen-2.jpg" alt="aegis-defenders-screen-2" /><br /><br />Aegis Defenders is headed to PC later this year; it'll also be playable at Gamescom and PAX West. I&rsquo;ll be sure to keep an eye out for it as things progress! <br /><br /></p> /pc/post/humble-bundle-is-publishing-aegis-defenders Mon, 7 Aug 2017 12:00:00 Crytek Talks About the Evolution of Hunt: Showdown! <p>Written by: Kenneth Seward Jr.<br />Date: 08/04/2017<br /><br />Crytek released the first developer diary for this upcoming title, Hunt: Showdown. Featuring various members of the development team, the video goes over the game&rsquo;s many evolutions since its debut back in 2014. Check it out below:<br /><br /><iframe src="https://www.youtube.com/embed/ftffckm--K8" width="854" height="480"></iframe><br /><br />Hunt: Showdown is an interesting game to say the least. I&rsquo;m looking forward to hearing more as time goes on. <br /><br /><em>Hunt: Showdown is currently being developed for PC. There&rsquo;s been no word on a possible release date.</em> <br /><br /></p> /pc/post/crytek-talks-about-the-evolution-of-hunt:-showdown Fri, 4 Aug 2017 12:00:00 The Walking Dead: A New Frontier Episode 5: From the Gallows <p>Reviewed By: Kenneth Seward Jr.<br />System: PC (Also on Xbox One, PS4, iOS, Android) <br />Genre: Adventure<br />Rated: M<br />Players: 1<br />Cost: $24.99 (Full Season)<br />Release Date: 05/30/2017<br />Publisher: Telltale Games<br />Developer: Telltale Games<br /><br />We&rsquo;ve made it to the end of the road. Questions will be answered, conflicts will be settled. The death toll will mount as a sea of the undead flows through what&rsquo;s left of Richmond. All we need to make Telltale&rsquo;s finale worth the wait is a decent action and a few lose ends to set up a fourth season. Unless of course, things don&rsquo;t play out the way you wanted them to&hellip;<br /><br />If the last episode eschewed the family theme, &ldquo;From the Gallows&rdquo; brings it back with a vengeance. Surprisingly, Javier has found himself in a direr position than when his friends were held at gun point &ndash; this was moments after someone crashed a truck into one of the city&rsquo;s walls, breaching its defenses. With zombies pouring into Richmond and remnants of Joan&rsquo;s forces shooting at anything that moved, he was noticeably in a rough spot. Not just physically, but emotionally too if his brother David is taken into consideration. Their relationship has always been a rocky one. It was only right that he would blame Javier for their current predicament.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/the-walking-dead-new-frontier-ep-5-screen-2.jpg" alt="the-walking-dead-new-frontier-ep-5-screen-2" /><br /><br />Things go from bad to cluster-town when David starts becoming suspicious of Javier and Kate. Obviously, they had gotten close given the nature of things; they had been on the road together ever since the outbreak started. Whether his suspicions are true or not doesn&rsquo;t matter as his actions/demeaner is what keeps Kate at bay. She&rsquo;s always seen David is a solider first and a husband/father second. It didn&rsquo;t take the apocalypse for her to start questioning their marriage. <br /><br />I won&rsquo;t go too far into what happens next. Given the nature of how everything plays out, I wouldn&rsquo;t want to spoil the surprises. What I can say is that the dilemmas you face this time around aren&rsquo;t the normal weighing of pros and cons. In some cases, there are literally no good answers. I mean, you may find some to be better solutions (personally) given how the story works in leaning towards your version of Javier. Previous choices will decide what options you have towards the end of the episode, creating slight variations in the final events. Most of it you&rsquo;ll see coming, though that doesn&rsquo;t necessarily make them easy to live with considering that Javier sees these people as family. You&rsquo;re not dealing with a crazy antagonist...at least, not exactly.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/the-walking-dead-new-frontier-ep-5-screen.jpg" alt="the-walking-dead-new-frontier-ep-5-screen" /><br /><br />The final episode is a good one. I liked how everything was mostly wrapped up; it wouldn&rsquo;t be a spoiler to say that a fourth season is definitely coming. This season isn&rsquo;t as gut wrenching as it could have been and I&rsquo;m not crazy about certain characters appearing in name only. Still, I was thoroughly entertained. And ultimately, that&rsquo;s what counts! <br /><br />Gameplay: 8<br />A very good episode/finale to the season.<br /><br />Graphics: 10<br />Everything looks great!<br /><br />Sound: 10<br />Same as the graphics; great!<br /><br />Replay Value: 9<br />Now is the time to go back to previous episodes to see how things might differ.<br /><br />Final Score: <br /><br />9.3<br /><br />The Entire Series Averaged Score:<br /><br />9<br /><br /><em>Editor&rsquo;s Note: Click <a class="external" href="http://www.unitedfrontgaming.com/blog/post/3698/the-walking-dead:-a-new-frontier">here</a> to see how the other episodes fared!</em> <br /><br /></p> /pc/post/the-walking-dead:-a-new-frontier-episode-5:-from-the-gallows Mon, 24 Jul 2017 12:00:00 Guardians of the Galaxy Episode 2: Under Pressure <p>Reviewed By: Kenneth Seward Jr.<br />System: PC (Also on Xbox One, PS4, iOS, Android) <br />Genre: Adventure<br />Rated: T<br />Players: 1<br />Cost: $24.99 (Full Season)<br />Release Date: 06/06/2017<br />Publisher: Telltale Games<br />Developer: Telltale Games<br /><br />There&rsquo;s a saying that goes &ldquo;with friends like these, who needs enemies?&rdquo;. It&rsquo;s supposed to imply that those close to us may in fact, treat us worse than some of our foes. What&rsquo;s interesting about this notion is how people use it to describe the worst-case scenarios; like a comrade stabbing you in the back for a quick gain. Most fail to realize how nuanced this expression is, giving strength to the word &ldquo;enemy&rdquo;&hellip;<br /><br />Take the second episode of Telltale&rsquo;s Guardians of the Galaxy, &ldquo;Under Pressure&rdquo;. Peter, having been recently resurrected, seeks answers about the Eternity Forge. Everyone and their galactic mothers seem to be after it. If not to sell it for a ton of credits then to use it as a means of amassing an army &ndash; Hala the Accuser hopes to restore the Kree to their former glory. Whatever the case, the Forge has proven to be something one shouldn&rsquo;t trifle with. Unless of course you have a good reason to be trifling.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/guardians-of-the-galaxy-ep-2-screen-2.jpg" alt="guardians-of-the-galaxy-ep-2-screen-2" /><br /><br />While some of the Guardians contemplate the Forge&rsquo;s ultimate use (beyond it restorative capabilities) Rocket Raccoon isn&rsquo;t interested in a greater good. For years he&rsquo;s been dealing with the pain cause by the Collector. I won&rsquo;t spoil exactly what it is that keeps him up at night, only that he believes the Forge might give his conscience a reprieve. The other Guardians are more concerned with learning all they can about this artifact before trying to use it. So much so, that Gamora is willing to aid an old enemy in hopes of getting some vital information. This conflict of interests causes a stir as Rocket wants to take a detour that Gamora finds unnecessary; Rocket&rsquo;s closed nature makes it difficult for him to share why this quick stop is so important. The good news: they both look to Peter (you) to decide what to do. Good times! <br /><br />The Guardians of the Galaxy always had this family theme &ndash; that this team of heroes is much more than just a team. They care for each another, which makes it that much easier to hurt one another. This sentiment is something that Telltale uses to create an engaging second episode. Having to pick between two friends, knowing that you could possibly ruin your relationship with one or both of them, is a difficult pill to swallow. Both Gamora and Rocket have valid reasons for being so&hellip;adamant when expressing their desire for Peter to take their sides. The resulting kerfuffle seems warranted, regardless of who you go with. Even if Telltale&rsquo;s handling of a character&rsquo;s emotional response was a little campy at times.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/guardians-of-the-galaxy-ep-2-screen.jpg" alt="guardians-of-the-galaxy-ep-2-screen" /><br /><br />This episode proves that there&rsquo;s a gray area. That friends can feel like enemies even when they aren&rsquo;t purposely trying to hurt you. The plot benefits from these types of conflicts. Other interesting beats align with the overarching dilemma concerning the Eternity Forge. There&rsquo;s also the issue of Peter&rsquo;s odd flashbacks with his mother. I can&rsquo;t wait to find out what her deal is and why she seems to be able to talk to Peter via his memories. The ending was a bit of a cliffhanger, so here&rsquo;s hoping the next episode doesn&rsquo;t disappoint. So far, I&rsquo;ve enjoyed the ride! <br /><br />Gameplay: 10<br />The plot is moving along, with only minor stops due to over-the-top reactions from some of the characters.<br /><br />Grpahics: 10<br />GotG is one of the best looking Telltale games. Period!<br /><br />Sound: 10<br />The cast did an excellent job. The soundtrack is still great.<br /><br />Replay Value: 6<br />There are a few reasons to go back through this episode. Most will wait to see how their choices pan out as the season progresses through. <br /><br />Final Score:<br /><br />9&nbsp; &nbsp;</p> <p><em>Editor&rsquo;s Note: Click <a class="external" href="http://www.unitedfrontgaming.com/blog/post/3864/guardians-of-the-galaxy">here</a> to see how the other episodes fared! </em></p> /pc/post/guardians-of-the-galaxy-episode-2:-under-pressure Mon, 24 Jul 2017 12:00:00