United Front Gaming http://unitedfrontgaming.com Metal Gear Survive /sony/post/metal-gear-survive Tue, 20 Feb 2018 12:00:00 Sony Interactive Ent. Appointed Jim Ryan as Deputy President! <p>Written By: Kenneth Seward Jr.<br />Date: 01/17/2018<br /><br /><img style="float: right;" src="http://s3.amazonaws.com/unitedfrontgaming/files/jim-ryan_tn.jpg" alt="jim-ryan" />Yesterday, Sony Interactive Entertainment (SIE) announced that Jim Ryan &ndash; Head of Global Sales and Marketing and President of Sony Interactive Entertainment Europe &ndash; was named the Deputy President of SIE with immediate effect. He&rsquo;ll work together with John Kodera and Kazuo Miura, the President/Chief Executive Officer and existing Deputy President respectfully. Basically, Ryan has more responsibilities than ever&hellip; <br /><br />That&rsquo;s not to say that he&rsquo;ll be overwhelmed. He&rsquo;s held many senior positions over the course of his twenty-three years with the company. In that time, Ryan&rsquo;s found success in multiple endeavors, including the <em>&ldquo;launches of the PS4 Pro and PlayStation VR&rdquo;</em> as stated by John Kodera. <br /><br /><em>"It's a huge honor to be named a Deputy President of SIE,"</em> said Jim Ryan. <em>"I'm looking forward to leveraging the experience that I have at PlayStation, both in Europe and also in leading Global Sales and Marketing, to support John Kodera as SIE strives to further expand the PlayStation business globally. Together with all our employees and partners, I'm committed to continuing to deliver unique entertainment offerings that are only possible on PlayStation."</em><br /><br />I&rsquo;d imagine that Jim Ryan was an easy pick considering his track record. Hopefully, that he continues to do a good job! <br /><br /></p> /sony/post/sony-interactive-ent--appointed-jim-ryan-as-deputy-president Wed, 17 Jan 2018 12:00:00 LEGO Marvel Super Heroes 2 <p>Reviewed By: Andre Thomas<br />System: PS4 (Also on Xbox One, Switch, PC) <br />Genre: Action Adventure<br />Rated: E10+<br />Players: 1-4<br />Cost: $59.99<br />Release Date: 11/14/2017<br />Publisher: Warner Bros. Interactive Ent.<br />Developer: TT Games<br /><br />I haven&rsquo;t had the luck of reviewing a game that I can play when my son is around. Because of what&rsquo;s been released as of late, I&rsquo;ve been assigned games like L.A. Noire or Elex &ndash; can&rsquo;t take the risk investigating a murder while my toddler is still awake. Thankfully, that changed with TT Games&rsquo; latest title, LEGO Marvel Super Heroes 2&hellip;<br />&nbsp;&nbsp; &nbsp;<br />Offering a light-hearted journey through multiple realities as some of my favorite comic book characters, Lego Marvel Super Heroes 2 is the latest in the TT&rsquo;s lineage of excellent licensed games. Like Telltale, TT Games is one of the few developers able to create great experiences for multiple franchises. Whether it&rsquo;s Star Wars, Jurassic Park, DC Comics, etc. they are always to be fun and easy to pick up and play. They&rsquo;re also great for introducing said franchises to younger audiences; as my wife and I played, my son gleefully watched&hellip;at least, until something else caught his attention.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/lego-marvel-super-heroes-2-screen-2.jpg" alt="lego-marvel-super-heroes-2-screen-2" /><br /><br />Moving past the family friendly trappings for a bit, this latest LEGO adventure takes place after the last super hero team up. Taking Doom&rsquo;s place as head villain is Kang the Conqueror, a time traveling scholar/egotistical maniac, who&rsquo;s looking to take over world (or rather, parts of it). As he travels to different timelines and dimensions, he takes famous locations from each place and combines them into a world called Chronopolis. This provides a bit of a Secret War vibe, with multiple heroes from different dimensions all converging on one place made from a hodgepodge of different realities to do battle. Fun times! &nbsp;<br /><br />Kang the Conqueror is one of the Avengers most formidable foes. He has a time traveling throne that he uses to find cosmic beings, dinosaurs, etc. to use against his enemies. His name alone explains the level of threat he is to the world, yet, he is one of the most hilarious characters in this entire game. LEGO Marvel Super Heroes 2 is a true LEGO game (for better or worse), meaning that the plot sounds more serious than it is. Thanks to a witty script, some campy moments and charismatic voice acting during cutscenes, it plays more as a spoof of the comics it&rsquo;s based on. The gameplay follows suit with adorable LEGO bodies being tossed about until they fall apart, light puzzles that often require destroying objects within the environment to secure bricks for building new items, and Stan Lee in peril cameos. Basically, it&rsquo;s all about having fun with the legion of Marvel characters at your disposal.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/lego-marvel-super-heroes-2-screen-3.jpg" alt="lego-marvel-super-heroes-2-screen-3" /><br /><br />With that said, I do have to note how similar this is to older LEGO games. If you&rsquo;ve grown tired of puzzles that briefly pause the action once solved, characters with a limited move list, and other dated features that tend to show up in these games, then LEGO Marvel Super Heroes 2 might not be for you. While it&rsquo;s true that TT Games always seem to improve on this successful formula, it&rsquo;s also true that they haven&rsquo;t reinvented the wheel in sometime. The biggest addition this year being the fun yet ultimately forgettable four player competitive modes. It&rsquo;s still offers an enjoyable time for younger members of the family and it never gets bad enough for a parent to forgo playing with their kids. Just know that you&rsquo;ll be getting roughly the same game despite the franchise. As a diehard Marvel fan, I&rsquo;m good either way! <br /><br />I am always blown away by how great these games look. As a child, you grow up thinking that you can literally build anything with LEGO bricks. That wonderment has stayed with children for generations and even my toddler has already grown infatuated with constructing whatever monstrosity he can imagine. Games like LEGO Marvel Super Heroes 2 continues to wow us as adults by presenting LEGO based worlds that feel real. And by real, I mean lively versions of made up places; as if what we saw in our heads as kids had manifested onscreen. It was great to be able to share this type of game with my son. Even with some glitches here and there and the been-there-done-that mechanics, we had a wonderful time. Here&rsquo;s hoping that TT Games can continue to deliver family fun while improving on what&rsquo;s come before. <br /><br />Gameplay: 9 <br />It&rsquo;s a great family friendly game, featuring a ton of content for Marvel fans of all ages. <br /><br />Graphics: 9 <br />An imaginative world made &ldquo;real&rdquo; with LEGO&rsquo;s&hellip;it&rsquo;s actually the best-looking TT game yet! <br /><br />Sound: 8 <br />The humorous voice acting and playful music adds fun. <br /><br />Replay Value: 9<br />There is a ton of content &ndash; from unlockable characters to special easter eggs. Even without the season pass, you&rsquo;ll spend a decent amount of time exploring, building, and fighting! <br /><br />Final Score:<br /><br />8.8<br />&nbsp;&nbsp;&nbsp; <br /></p> /sony/post/lego-marvel-super-heroes-2 Tue, 19 Dec 2017 12:00:00 Planet of the Apes: Last Frontier Gets a Launch Trailer! <p>Written By: Kenneth Seward Jr.<br />Date: 11/15/2017<br /><br />The Imaginarium recently debuted the Planets of the Apes: Last Frontier launch trailer. Featuring a brief look at key humans and apes, the footage showcases the mounting conflict between these two species. <br /><br />For those that don&rsquo;t remember, Imaginarium <a href="http://www.unitedfrontgaming.com/post/3885/imaginarium-foxnext-games-announce-planet-of-the-apes:-last-frontier">announced</a> Last Frontier a few months ago. During that time they revealed that it&rsquo;s an adventure game that takes place between Dawn of the Planet of the Apes and War for the Planet of the Apes films. It&rsquo;ll allow fans to play as both human and ape as they push their collective groups towards a inevitable confrontation; you&rsquo;ll be able to try and form an alliance but given how this ties into the films, we know it doesn&rsquo;t last long. <br /><br /><iframe src="https://www.youtube.com/embed/J5P9wd9wNpY" width="854" height="480"></iframe><br /><br />Planet of the Apes: Last Frontier will be released on the PS4 on November 21st (there&rsquo;s no word on whether it&rsquo;ll eventually come to the Xbox One). It&rsquo;ll cost $19.99 as a digital download. Feel free to check back here as we continue to cover this title! <br /><br /></p> /sony/post/planet-of-the-apes:-last-frontier-gets-a-launch-trailer- Wed, 15 Nov 2017 12:00:00 Capcom Announces Exclusive MHW Beta/Aloy Armor! <p>Written By: Kenneth Seward Jr.<br />Date: 10/31/2017<br /><br />Capcom recently announced that a Monster Hunter: World beta is coming exclusively to the PS4. Starting in December, players will able to experience three quests as they try their hand at hunting giant monsters; they&rsquo;ll take on the Great Jagras and Anjanath in the Ancient Forest and/or a Barroth in the desert land of Wildspire Waste&hellip;</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/monster-hunter-world-screen.jpg" alt="monster-hunter-world-screen" /><br /><br />The beta will last from December 9th to the 12th. Interesting enough, the biggest news wasn&rsquo;t the beta. Capcom revealed that a full Aloy armor set from Horizon Zero Dawn will be available post launch. Similar to the Samus armors found in MH4U, players will be able to dress up as Aloy and use her bow when hunting enemies. The Palico cats aren&rsquo;t being left out &ndash;&nbsp; they&rsquo;ll be able to don gear that makes them look like one of the machines from Sony&rsquo;s hit title.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/monster-hunter-world-screen-2.jpg" alt="monster-hunter-world-screen-2" /><br /><br />Monster Hunter: World launches on January 26th, 2018 on the Xbox One and PS4. It&rsquo;ll come to the PC at a later date. Regardless of your platform choice, be sure to keep it locked here as we continue to follow this title! <br /><br /></p> /sony/post/capcom-announces-exclusive-mhw-beta-aloy-armor Tue, 31 Oct 2017 12:00:00 Devolver Discounts its Titles on PSN! <p>Written By: Kenneth Seward Jr.<br />Date: 10/10/2017<br /><br />Devolver Digital is offering discounts on their games via the PlayStation Store. Starting today through October 17th, select titles will be sold for up to 80% off their normal price&hellip;</p> <p><a href="https://store.playstation.com/#!/en-us/devolver-digital-sale/cid=STORE-MSF77008-DEVOLVDIGPUBSL"><img src="http://s3.amazonaws.com/unitedfrontgaming/files/devolver-digital-playstation-publisher-sale.jpg" alt="devolver-digital-playstation-publisher-sale" /></a><br /><br />Absolver, Shadow Warrior 2, Enter the Gungeon, The Talos Principle and more are available. The Hotline Miami Collection combo pack is only $11.99&nbsp; - basically, this is a good time for Sony fans to catch up on Devolver&rsquo;s library. <br /><br /></p> /sony/post/devolver-discounts-its-titles-on-psn- Tue, 10 Oct 2017 12:00:00 Yakuza Kiwami <p>Reviewed By: Andre Thomas<br />System: PS4 <br />Genre: Action<br />Rated: M<br />Players: 1<br />Cost: $29.99<br />Release Date: 08/29/2017<br />Publisher: SEGA <br />Developer: SEGA<br /><br />The beauty in writing for UFG for me, has to do with how often I get to review installments of popular video game series. As a person whose parents couldn&rsquo;t afford to buy multiple consoles or import titles released in Japan, it&rsquo;s great to be able to &ldquo;catch up&rdquo; on older games. Take the Yakuza series for example. Thanks to UFG, I was able to review Yakuza 0 and literally start things from the beginning. And while I didn&rsquo;t absolutely love that title (certain mechanics didn&rsquo;t seem to age as well as others), I enjoyed experiencing this franchise for the first time. Yakuza 0 didn&rsquo;t play like the open world/GTA-like game&rsquo;s I&rsquo;m used to. The cultural differences, intriguing offbeat story, crazy characters &ndash; I found all of it so fascinating. This is why I was excited when I got the chance to review Yakuza Kiwami! <br /><br />Yakuza Kiwami is a remake of the first Yakuza game. Players will again don the shoes of our favorite Dojima family member, Kiryu. Set in the early 90&rsquo;s, this is where we get to witness Kiryu start building is own family name. That is until his childhood friend Yumi turns up missing; fresh out of jail and still can&rsquo;t get a break. There&rsquo;s also the ten billion yen that was stolen from the Tojo clan. I won&rsquo;t go too deep into the story as it&rsquo;s the main reason I enjoyed this title. Just know that things go from crazy to insane, resulting in Kiryu hitting the streets (and an assortment of Yakuza along the way) to set things right.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/yakuza-kiwami-screen-4.jpg" alt="yakuza-kiwami-screen-4" /><br /><br />Like every remake, Yakuza Kiwami looks great on the PS4. We&rsquo;re talking 1080p at 60fps. It&rsquo;s surprising how the detailed facial expressions make every moment of dialogue significantly more enjoyable; with the story being serious but riddled with comical elements, I can&rsquo;t imagine playing this game before being able to see these things as clearly as I do now. What&rsquo;s interesting is that the game also boosts 30 mins of extra cutscenes that provide new insight into the plot &ndash; that is, it would be interesting for those of you who remember playing the first Yakuza game. The environments aren&rsquo;t as detailed when you&rsquo;re running about Kamurocho (Tokyo&rsquo;s Kabukicho in real life). Not a big deal considering. It would have been nice if Kiwami had the same visual fidelity seen in its cutscenes when you&rsquo;re controlling Kiryu. <br /><br />The other extras include re-recorded voice audio by the series&rsquo; cast along with other bells and whistles. Speaking of the cast, they do more than just sell the plot. Within the first hour of the game, you&rsquo;ll meet some of the corkiest characters in gaming history and are immediately sucked in. The acting is top notch and felt as if I was in an anime drama; they are somehow able to play it serious even when things have clearly gone off the rails. Heck, there is a character who literally can pop up from anywhere at any moment and start a fight with you. Not because he doesn&rsquo;t like you, but because he is trying to find ways to force Kiryu to forgo his &ldquo;I only fight when it&rsquo;s worth it&rdquo; attitude.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/yakuza-kiwami-screen-3.jpg" alt="yakuza-kiwami-screen-3" /><br /><br />The story is entertaining, the cast is full of colorful characters, and visually the game looks good. While all of that is fine and good, I still can&rsquo;t get into the combat. I don&rsquo;t mean to beat a dead horse, but there isn&rsquo;t anything more annoying than playing a game built around Japanese gang combat that&rsquo;s been reduced to the swinging of arms and button mashing. I understand that this is the style SEGA has gone with for each Yakuza game, but the fighting is way too outdated for me to really enjoy it. It doesn&rsquo;t feel like I am using martial arts. I don&rsquo;t want to sound stereotypical &ndash; as if every Asian character in gaming can do Kung-Fu &ndash; but when I look at the history of the Yakuza, it shows that most of them were outstanding fighters who used martial arts instead of guns to make their points around the city. So, when I start the game and it feels like I am just swinging my fists and weapons randomly, it just feels like a huge missed opportunity.<br /><br />It&rsquo;s also boring. The fighting isn&rsquo;t over-the-top enough to be like what&rsquo;s seen in popular anime and it isn&rsquo;t realistic enough for the current setting. It&rsquo;s just me mashing buttons and sometimes, getting cool moves. Yes, I know that there are combos/moves to learn. Everything still boils down to button mashing. Here&rsquo;s hoping that if future iterations exist, namely the upcoming Yakuza 6, that maybe we can get combat more similar to what we&rsquo;ve seen in Sleeping Dogs. I mean, that game didn&rsquo;t have the most realistic fighting ever but it was better than this.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/yakuza-kiwami-screen-2.jpg" alt="yakuza-kiwami-screen-2" /><br /><br />Regardless of the combat being annoying, Yakuza Kiwami is very entertaining. The story is where it&rsquo;s at of course. There are also cool distractions/mini-games like bug battling, karaoke, and pocket circuit car racing. If you can get pass the fighting, there is a world of enjoyment available at a budget price. Fan of Yakuza or not, that&rsquo;s a deal I wouldn&rsquo;t want to pass on! <br /><br />Gameplay: 7<br />I latterly enjoyed everything except the fighting. Unfortunately, that&rsquo;s the one thing you do the most in Yakuza Kiwami. <br /><br />Graphics: 9<br />The game looks great. <br /><br />Sound: 8<br />The re-recorded audio and music is awesome!<br /><br />Replay Value: 6 <br />Once you finish the story, unless you have friends to play mini-games with, there isn&rsquo;t much replay left. That said, I&rsquo;m eager to play another Yakuza title. <br /><br />Final Score: <br /><br />7.5<br /><br /><strong>Editor&rsquo;s Note:</strong> <em>Feel free to check out how our Editor-in-Chief and I felt about <a class="external" href="http://www.unitedfrontgaming.com/post/3275/yakuza-5">Yakuza 5</a> and <a class="external" href="http://www.unitedfrontgaming.com/sony/post/3690/yakuza-0">Yakuza 0</a> respectively. Here is a hint: he enjoyed the combat way more than I did! &nbsp;<br /></em></p> /sony/post/yakuza-kiwami Fri, 25 Aug 2017 12:00:00 Bandai And Level 5 Delay Ni no Kuni II's Release! <p>Written By: Kenneth Seward Jr.<br />Date: 07/14/2017<br /><br />Bandai Namco recently announced that the release of Ni no Kuni II: Revenant Kingdom had been postponed. Gamers won&rsquo;t be able to traverse its charming world until next year&hellip;<br /><br />Thankfully, it&rsquo;ll be early next year when the game drops. The reason for the delay had to do with the desire to make the best game possible. Akihiro Hino, CEO and President of Level-5 Inc., released a video explaining further. <br /><br /><iframe src="https://www.youtube.com/embed/LzvcBLWMfb0" width="854" height="480"></iframe><br /><br />Ni no Kuni II: Revenant Kingdom will be available on the PS4 and PC on January 19th, 2018!</p> /sony/post/bandai-and-level-5-delay-ni-no-kuni-iis-release Fri, 14 Jul 2017 12:00:00 Injustice 2 <p>Reviewed By: Andre Thomas<br />System: PS4 (Also on Xbox One) <br />Genre: Fighting<br />Rated: T<br />Players: 1-2 (2-10 Online)<br />Cost: $59.99<br />Release Date: 05/16/2017<br />Publisher: Warner Bros. Interactive<br />Developer: NetherRealm Studios<br /><br />The great people at NetherRealm have once again, brought us another reason to geek out. Being a huge fan of the original Injustice &ndash; no seriously, read my <a class="external" href="http://www.unitedfrontgaming.com/xbox-360/post/1711/injustice:-gods-among-us">review</a> if you don&rsquo;t believe me &ndash; and having read the comics leading into this game, it&rsquo;s safe to say that I&rsquo;m amongst the &ldquo;geeked&rdquo;. With that said, Injustice 2 has some stiff competition. Though it&rsquo;s true that pitting some of the greatest heroes and villains in the DC Universe against one another almost always equals a good time, Tekken 7 is right around the corner. Will Injustice 2 remain in our consoles for the foreseeable future or be promptly replaced when newer fighters drop? Well&hellip;you see...<br /><br />Injustice 2 is the direct follow up to the original game, taking place in a world where Superman stopped being a boy scout and started murdering villains. This was due to the loss of his beloved Lois Lane; the Joker pulled one last cruel act before becoming Supe&rsquo;s first victim. As the story goes, Superman became judge and jury, ordering his fellow superheroes to go about dispatching villains with extreme prejudice. Of course, this didn&rsquo;t sit well with Batman. With the ad of heroes from an alternate reality, Bats was able to end Superman&rsquo;s totalitarian rule. Things didn&rsquo;t end well though. The onset of Injustice 2&rsquo;s plot depicts a new supervillain group&rsquo;s rise to power and the invasion of Brainiac. With Superman out of commission, at least temporarily, Batman and the select few heroes who are still actually heroes, have their hands full. &nbsp;</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/injustice-2-review-screen-2.jpg" alt="injustice-2-review-screen-2" /><br /><br />Now I won&rsquo;t dig too deep into the story because it is absolutely incredible/should be experienced by anyone who has ever followed the DC Comics history. I can&rsquo;t deny, it takes a lot for me to get used to seeing Superman and Wonder Woman as villains, considering that they are some of the greatest heroes ever created. The line was drawn so deep into the sand, that I thought it would be impossible for NetherRealm to bring back the Justice League (or what&rsquo;s left of it). That&rsquo;s of course before the introduction of certain villains. <br /><br />It makes sense for NetherRealm to add new heroes and villains to Injustice 2. It&rsquo;s a sequel after all. That said, they&rsquo;ve tweaked more than just the roster. The new gear system, for instance, addresses an issue I&rsquo;ve had for a while. Namely the repetitive nature of fighting games for the casual fan. It&rsquo;s easy for the more hardcore of us to stay entrenched as we learn combos, frame data, and such. We aren&rsquo;t the only one&rsquo;s keep this genre alive though; as seen with Capcom&rsquo;s SFV. Thankfully, NetherRealm has been great with providing extra modes and features that offer a broad appeal while also catering to longtime fans. Like with the implantation of a gear system.&nbsp; With each fight (regardless of mode) there is the possibility of unlocking new armor for the assorted heroes and villains. Most of them grant some sort of attribute boost; some might provide more health while others allow you to do more damage to certain characters. All of them allow what seems like an endless amount of individuality. With each unique armor piece, you gradually watch your beautifully rendered character transform into nearly a completely new character. Normal Batman vs tricked out Dark Knight counterpart, complete with glowing bat chest piece.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/injustice-2-review-screen-3.jpg" alt="injustice-2-review-screen-3" /><br /><br />The previous installment allowed us to unlock full costumes, which was great. I love being able to mix and match my gear to make my character&rsquo;s look unique though. The added bonus of altering a hero to better adhere to my style of play is well&hellip;a bonus. But what is unique is how you can learn new moves by opening loot boxes and leveling your characters to max level. These &ldquo;mother boxes&rdquo; are ranked from bronze to platinum and can be unlocked by playing through the game. So, with every sweet costume you come across online, you&rsquo;ll know that that player put in the time to earn each piece. It&rsquo;s a way of providing a preverbal carrot on the stick, encouraging players to keep playing. <br /><br />Adding some RPG elements into a fighter might not seem like a smart idea at first. There&rsquo;s the issue of balance. NetherRealm made sure to give players options on this front. Whether you want all of the gear to be cosmetic only, offer a slight bump in stats &ndash; the game will raise both players base stats to match one another, keeping things close even with active gear &ndash; or be able to fully unleash the power of your rarest pieces, you can. There&rsquo;s also the randomization problem. I can understand why people don&rsquo;t like loot boxes. Where receiving a gold mother box only nets you common items or decent gear for characters you don&rsquo;t like. If I had to think of a bright side to this set up, at least, it&rsquo;s that you aren&rsquo;t actually spending real money for a randomized box. Microtransactions are present but they are limited to premier skins and shaders; you can&rsquo;t spend money to boost your stats via gear.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/injustice-2-review-screen-5.jpg" alt="injustice-2-review-screen-5" /><br /><br />You may be wondering why I have talked about the moment to moment fighting yet. Well, it&rsquo;s because the combat is just a good as it ever was. The many combos, super moves, cancels &ndash; they all work/feel as they should; it&rsquo;s more what we&rsquo;ve seen from the first Injustice and Mortal Kombat, but in a good way. Speaking of feel, one difference between NetherRealm fighters and others is how heavy the characters seem to be while playing. A good comparison would be the Blazblue series, where the fast-paced fights are more akin to cinematic anime fight sequence. With Injustice 2 though, hulking beasts and light-on-their-feet heroes move as such. Playing as Gorilla Grodd is like playing as a real gorilla&hellip;who just happens to be a genius with &ldquo;control&rdquo; issues. <br /><br />Even after completing the story mode and battling for hours online, I still can&rsquo;t get enough of playing this game. My daily routine now includes hitting the gym, going to work, family time, multiverse &ndash; a mode that&rsquo;s similar to the towers offered in MKX. It has become that addictive that it&rsquo;s almost second nature when I&rsquo;m home now. I will say, some of the premium skins they allow you to unlock would have been better as their own characters. Learning that John Stewart would be nothing more than a voice over and visual swap for Hal Jordan was a bit frustrating. Not to mention that it would have made sense, based on how the previous story ended, to move away from Hal and give John a shot. A man can dream, right? Injustice 2 also doesn&rsquo;t benefit from being new. Most of what is here was present in the last game. All of that aside, NetherRealm has set the bar for what fighters can be this generation. Again!</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/injustice-2-review-screen.jpg" alt="injustice-2-review-screen" /></p> <p>By having the game ready to play on its release date, forgoing simple features like the ability to spectate matches, it was already positioned well. ahead of the competition. Adding interesting mechanics, a great story, reliable online play and more, easily pushed it ahead of the competition! <br /><br />Gameplay: 9<br />It&rsquo;s more of the same gameplay wise. New elements like the gear system, add to the entertainment. Also, the story mode is a blast. <br /><br />Graphics: 9<br />This game is gorgeous for the most part. Some of the characters have this clay-like vibe during close ups though. <br /><br />Sounds: 9<br />The banter between characters add another level of comic sweetness to the game.<br /><br />Replay Value: 10<br />The fights are awesomely chaotic, there&rsquo;s gear aplenty and modes like the multiverse. All of which add to endless hours of fun! The multiverse and gear leads to endless hours of fun</p> <p>Final Score: <br /><br />9.2<br /><br /></p> /sony/post/injustice-2 Tue, 30 May 2017 12:00:00 Outlast II <p>Reviewed By: Matt Paprocki<br />System: PS4 (Also on Xbox One, PC) <br />Genre: Survival Horror<br />Rated: M<br />Players: 1<br />Cost: $39.99 <br />Release Date: 04/25/2017<br />Publisher: Red Barrels Studio<br />Developer: Red Barrels Studio<br /><br />Utilizing the outlandish American Southerner trope &ndash; and with unfortunate timing, too near the equally trope-addled Resident Evil 7 &ndash; Outlast II&rsquo;s derivative horror exterior is a bit of a con. Underneath the images of shack-dwelling, machete-wielding people comes an unexpectedly outspoken story of extreme Christianity.<br /><br />Religious implications hit with force. Plot developments utilize real world headlines, despite inherent fantasy qualities in the story. The more fantastic Outlast II becomes with its fiction though, the more personally resentful it feels toward religious institutions.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/outlast-2-review-screen.jpg" alt="outlast-2-review-screen" /><br /><br />Twenty-something protagonist Blake Langerman often flashes back to an incident at his Catholic grade school, seamlessly intertwined with his jaunt through an unspecified cross-section of the Bible Belt. While a bit of a lug in terms of heroics (Langerman is typically voiceless and out to rescue his wife. Ho hum.) what he witnesses is cult-like behavior between two Christian sects. Even without a central antagonist for most its (too many) hours, Outlast II finds a villain in its exaggerated spin on hyper-conservatism. Those bound to Christian teachings on Outlast II barely function above movie zombies. It&rsquo;s not subtle and feels spiteful on the part of developer Red Barrels Studio.<br /><br />Although bothered by a languid pacing, the run through Outlast II is deviously beautiful. Committed to hard shadows and sublime use of light, this entire space comes rife with intelligent framing. For first-person, few are better at establishing space and maintaining a cinematic punch. Outlast II is, partially, Blair Witch &ndash; Langerman keeps a video camera close on the right trigger, a half-in take on found footage. Importantly, the compositions work. Drizzling light through cracked shutters, backlighting threats, forcing uncomfortable shadows, and raining mist over everything, Outlast II&rsquo;s aesthetic eye towers over its B-level construct.<br /><br />Outlast II needs a few logic lapses to work. It&rsquo;s unnecessarily bogged down by collectibles, less obvious a video game through its interactivity than distributing plot devices on pieces of glowing paper. Also, Langerman&rsquo;s camera needs constant batteries, AAs no less, as if any handheld cam in 2017 still uses disposables. Good thing these cults, infatuated with morbidly desecrating their dead and suffering from leprosy, made trips to Wal-Mart to stay well stocked on Energizers. Langerman has no offense either, not even a push. Pitchforks stuck in hay must be equivalent to the Arthurian sword in the stone. Fear feels artificially inflated as a result, even if the well-considered audio design works as intended.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/outlast-2-review-screen-3.jpg" alt="outlast-2-review-screen-3" /><br /><br />But, Outlast II is dumb only as necessitated by convention. No excuses &ndash; Outlast II makes those mistakes and suffers as a result. As it continues, Outlast II doesn&rsquo;t recuse itself from tougher material. Some of this embeds into the plot organically, others with aimless, empty Eli Roth shock value, including a side character discussing his daughter&rsquo;s rape. That character is never seen again.<br /><br />In that sense, Outlast II needed a developed, exuberant antagonist. More specifically, a visage of Jim Jones to whom Outlast II holds disdain. The links to Jones&rsquo; Peoples Temple, although extreme and exaggerated, stand by. Environments stuff themselves with erratically placed crucifixes and related statues. Knife-wielding denizens charge at Langerman spouting bible verses, or the warped versions as taught by their cult leader. Via scattered paperwork, there&rsquo;s a cop out and it&rsquo;s a narrative mistake, albeit one with a possible glimpse at further parable.</p> <p><img src="http://s3.amazonaws.com/unitedfrontgaming/files/outlast-2-review-screen-2.jpg" alt="outlast-2-review-screen-2" /><br /><br />Even with those judgment errors, Outlast II&rsquo;s cynical look at religion and how people turn away from faith gives something to drive it, as opposed to Resident Evil 7&rsquo;s tawdry mimic of &lsquo;70s splatter cinema. When successful, Outlast II&rsquo;s smart use of found footage flair doesn&rsquo;t feel tired. It&rsquo;s too unique and driven not by way of the man-saves-girl rut, but the splendid use of light and dark to best extol this take on zealotry.<br /><br />Gameplay: 8<br />Somewhat nonsensical when it comes to a lack of offensive maneuvers, Outlast II draws on its avoidance of sluggish puzzles and stealth to work as intended.<br /><br />Graphics: 9<br />Stellar and smart use of shadows probably covers some technical shortcomings, but their placement gives the game a brilliant look.<br /><br />Sound: 9<br />Standard horror fare, including iffy voice work. Screeching enemies and silent, nighttime scenery pay off in terms of dramatic weight.<br /><br />Replay Value: 6<br />Not much reason to go back. Some might do so for the collectibles or the challenge presented via higher difficulties.<br /><br />Final Score: <br /><br />8<br /><br /></p> /sony/post/outlast-ii Wed, 17 May 2017 12:00:00