News March 15, 2017

Inbetweengames to Knock Down Walls With New Indie Title!

Written By: Kenneth Seward Jr.
Date: 03/15/2017

I always wonder what happens when developers leave a major studio. Whether it be due to layoffs, change of heart, or a canceled project, a dev’s future isn’t always certain. Recent years have shown that one of the most popular things to do is to turn inward – as in, starting an independent studio and going it on your own!

This brings me to inbetweengames, an indie studio made up of ex-YAGER developers (Spec Ops: The Line, the canceled Dead Island 2). Since leaving the major, they’ve been pretty busy; they are currently working on a tech-noir tactics game called All Walls Must Fall. It’s a rather interesting sounding title. The elevator pitch: gamers are to command a group of secret, time hopping agents in the year 2028. Their job is to foil a plot to end the Cold War with a rogue nuclear strike by utilizing stealth/deadly combat during a continually looping night.

all-walls-must-fall-screen

Procedurally generated levels, isometric view, pausable real-time tactics with actions that coincide with the music (the game takes place in a night club in Berlin, Germany) and more round out an extensive features list. What has me most intrigued is the social stealth and crowd simulation. The idea is to reflect current global issues as well as represent Berlin diverse culture. Based on what they’ve done with Spec Ops: The Line, this might be the more noteworthy aspect of the game…

all-walls-must-fall-screen-2

Of course, I haven’t gotten any hands on time with All Walls Must Fall. That fact will be changing soon we were given a key to the pre-alpha build; I’ll be sure to report back on my findings once I’ve had a chance to check it out. In the meantime, be on the lookout for the game’s coming Kickstarter, launching March 22nd, as well as our continued coverage.